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Psychology› Experimental and Cognitive Psychology› Creativity in Education and Neuroscience

Problem solving — First-order (materially interactive) versus second-order insight problem solving

Submitted 2026-10-22

Field: Psychology › Experimental and Cognitive PsychologyType: An approach that didn't workArea: problem solvingTarget: First-order (materially interactive) versus second-order insight problem solvingStage: full study

Hypothesis

Letting participants physically draw socks from a bag (a 'first-order', interactive environment) rather than only imagining it would help them discard the misleading ratio information in the socks insight problem.

What failed

Participants randomly assigned to the high-interactivity condition solved the problem correctly within five minutes only marginally more often than the low-interactivity group, and the difference was not significant.

Broken assumption

Physical interaction with the problem materials reliably frees solvers from a misleading framing.

Why

Video analysis showed the second-order condition was hard to realise — participants engaged in dialogue with the experimenter — and that the high-interactivity setup physically reified the misleading ratio, anchoring it rather than defusing it.

From the published paper: Ross et al. Journal of Trial and Error, 2021. ↗CC BY

Research ideas from this failure

Unvetted lead — read the papers

New hypotheses this failure suggests, each with a crucial experiment, a rival explanation of the original result, and the papers it rests on. Written by AI from paper titles and abstracts found on OpenAlex (and Europe PMC, for life and health sciences).

Related failures

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Links in published research

Where this experiment's genes are known to matter outside its own research area, and the papers behind those links. Sources: Open Targets Platform and Europe PMC.