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Psychology› Developmental and Educational Psychology› Reading and Literacy Development

Developmental psychology and dyslexia — Action video-game and phonological non-action video-game training

Submitted 2026-10-22

Field: Psychology › Developmental and Educational PsychologyType: Couldn't replicate a published resultArea: developmental psychology and dyslexiaTarget: Action video-game and phonological non-action video-game trainingStage: replication

Hypothesis

Action video-game training remedies reading difficulty in children with dyslexia, as studies in Italian and English-speaking children reported.

What failed

Fifty-four Polish children with dyslexia trained on action or phonological non-action games gained in reading speed and accuracy, phonological awareness, selective attention and rapid naming, but by no more than an untrained dyslexic control group.

Broken assumption

Improvement observed during game training is caused by the training.

Why

The authors attribute the gains to ordinary schooling-related reading development or test practice, and note that the earlier supportive studies had small samples and no untreated control group.

From the published paper: Łuniewska et al. Scientific Reports, 2018. ↗CC BY

Research ideas from this failure

Unvetted lead — read the papers

New hypotheses this failure suggests, each with a crucial experiment, a rival explanation of the original result, and the papers it rests on. Written by AI from paper titles and abstracts found on OpenAlex (and Europe PMC, for life and health sciences).

Related failures

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Links in published research

Where this experiment's genes are known to matter outside its own research area, and the papers behind those links. Sources: Open Targets Platform and Europe PMC.